In this way, by the end of Building a 2D Game Physics Engine, you will have an in-depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web-browsers.
What You'll Learn
Gain an understanding of 2D game engine physics and how to utilize it in your own games
Describe the basic behaviors of rigid bodies
Detect collisions between rigid bodies
Resolve interpretations after rigid body collisions
Model and implement rigid body impulse responses
Who This Book Is For
Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.
Edition: 1st Edition
Posted on: 1/20/2017
Page Count: 116 Pages
Author: Michael Tanaya,:
链接： https://www.lanzous.com/i1wnnla 文件大小：14.6 K