AI Game Engine Programming is written for all levels of game AI developers who wish to further their knowledge of the myriad AI engines used in various genres. The book provides the knowledge and techniques needed to create an AI engine. It details the specific parts of a modern AI engine, and provides code for the basic frameworks needed to run the techniques.
Edition: 1st Edition
Posted on: 1/16/2017
Page Count: 622 Pages
Author: Brian Schwab,:
链接： https://www.lanzous.com/i1wnb7e 文件大小：14.6 K