Make fun games for any platform using C++, combined with one of the most popular open source frameworks in the world
Cocos2d-x is the C++ port of arguably the most popular open source 2D framework in the world. Its predecessor was limited to the Apple family but with Cocos2d-x you can take your applications to all major app stores, with minimum extra work. Give your games a larger target audience with almost no extra hassle.
“Cocos2d-X by Example Beginner’s Guide” allows you to build your own cross platform games using all the benefits of a time tested framework, plus the elegance and simplicity of C++.
Each of the six games developed in this book will take you further on the road to becoming an expert game developer with no fuss and plenty of fun.
Follow six tutorials for six very different games that leverage the ease of Cocos2D-X and its quick implementation, moving from simple ideas to more advanced topics in game development.
In easy-to-follow steps, the book teaches you how to take full advantage of the framework by adding animations and special effects, implementing a physics engine, and optimizing your games.
Prepare your project for multiple platforms and learn how to take your game concepts to completion.
“Cocos2d-X by Example Beginner’s Guide” will present to you, in six different games, the topics necessary to build some of the most popular and fun types of games today.
What you will learn from this book
Make your games look cooler with particle effects
Create place holder sprites to quickly test your game ideas
Load external data into your games
Build game menus and tutorials
Implement game-wide events with notifications
Create a dash game with a textured terrain
Build a Box2D puzzle game with multiple levels
Create a hybrid iOS and Android project
Edition: 1st Edition
Posted on: 12/3/2016
Page Count: 246 Pages
Author: Roger Engelbert,: --------------------
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