An excellent next-stepfor students who have read Stevens' TCP/IP Illustrated series, this book is designed to boost programmers to a higher level of competence by focusing on the protocol suite's more subtle features and techniques. In forty-four concise, self-contained lessons, this book offers experience-based tips, practices, and rules of thumb for learning high-performance TCP/IP programming techniques. Moreover, it shows you how to avoid many of TCP/IP's most common trouble spots. Numerous examples demonstrate essential ideas and concepts. Skeleton code and a library of common functions allow you to write applications without having to worry about routine chores.
This book is packaged as a series of 44 tips for better TCP/IP programs, but it actually does much more. Early sections review the basics of the TCP, UDP and IP protocols, along with related standards. A winning feature here is the author's care to distinguish between the well-known BSD (for Unix) and Winsock (for Windows) versions of sockets. (By using macros and "skeleton" programs, his sample C code will run easily on either implementation.)
Edition: 1st Edition
Posted on: 11/26/2016
Page Count: 320 Pages
Author: Jon C Snader,: --------------------
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