Learn C++ from scratch using the OpenGL-powered SFML
This book is all about offering you a fun introduction to the world of game programming and C++. It will begin by teaching you the programming basics such as variables, loops, and conditions using game-like mini apps.
We then move on to build actual working games. Throughout the course of the book, you will learn to build three different styles of games comprising a frantic two-button-tapper, a zombie survival/shooter, and a multiplayer platformer. While building these games, you will learn some more C++ programming concepts such as OOP and data storage/complexity. We’ll end by creating a multiplayer shooter game and will also introduce you to some of the advanced capabilities of C++ such as networking and advanced OOP.
As the games gradually increase in complexity, you will explore some of the advanced capabilities of C++ as well as some exciting new game programming techniques.
What you will learn
Get to know C++ from scratch while simultaneously learning about building games
Make C++ game coding appear like it is something that any determined person can do
Get a competent level knowledge of C++ programming.
Build exciting games with a wide range of features
Get ready to go and build your own unique games
Edition: 1st Edition
Posted on: 10/12/2016
Page Count: 467 Pages
Author: John Horton,: --------------------
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