This book will teach you everything you need to know to create compelling graphics on Android. You’ll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you’ll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more.
Then, you’ll find out how to turn your idea into a live wallpaper that can run on the home screen. You’ll learn about more advanced effects involving particles, lighting models, and the depth buffer. You’ll understand what to look for when debugging your program, and what to watch out for when deploying to the market.
Edition: 1st Edition
Posted on: 9/22/2016
Page Count: 346 Pages
Author: Kevin Brothaler,: --------------------
链接： https://www.lanzous.com/i1wd8qf 文件大小：11.1 M